Important facts about Candy Crush Saga

About Candy Crush Saga:
Candy Crush Saga was released on April 12, 2012 for Facebook.com, and then released on November 14, 2012 for smart phones.

Visit the link to know more about Candy Crush Saga.

Candy Crush Revenue:

Candy Crush Earning

 

Candy Crush had a normal of 93 million every day dynamic users in December 2013, more than 1 billion games played each day and it represented 78% of the organization’s general income in the final quarter. And the company’s next most popular game “Pet Rescue”, which has 15 million daily users; has only 1/6 users as compare to Candy Crush Saga.

Candy Crush produced more than $450 million in income for King in the December quarter, almost double the income that 8-year-old Twitter created in the same period. This earning is around $2.5 to $6.3 million per day.

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Review on F-1 Registration of King Digital Entertainment

Form F-1 Registration Statement

The social games company ”KING DIGITAL ENTERTAINMENT”, most famous for Candy Crush Saga, earlier filed a Form F-1 with the US Securities and Exchange Commission (SEC), with a view towards selling ordinary shares. It’s worth noting here that the number of shares, and the price range for the IPO have yet to be finalized, but King says it will list on the New York Stock Exchange under the ticker symbol ‘KING’.

Click here to check registration statement.

King Digital Entertainment, filed on February 18, 2014 for an initial public offering in the United States. But prospective investors may be wary that players may be tiring of paying to line up shiny virtual pieces of sugar.

While King’s preliminary prospectus gave a preliminary $500 million fund-raising target to determine registration fees, the company is expected to seek a multibillion-dollar valuation. It confidentially filed for an I.P.O. last year.

King is the latest in a growing number of European social gaming companies that have become global champions.

Why does King do so?

The hype train is about to make a stop just before it derails. At this particular intersection, knowing investors will stroll off, unknowing investors will stroll on. There will even be some that know it will derails yet get on anyways in light of the fact that they plan to jump off simply before effect.

For everybody that does get on, they have each reason on the planet to keep building up their freshly discovered financing.  For everybody that gets off, they would prefer not to be uncovered for knowing simply notably more than the general crowded. Abusive casual games were great up until the end user mindset begins to understand the tricks.

Assuming that you take a gander at Las Vegas over the previous decade, you’ll recognize a monstrous movement far from opening machines. The floors are much emptier. Tables are more conspicuous and they are focusing on more youthful swarms now. Individuals have deduced that opening machines are not very great for them.

Causal games which push injurious mechanics will just keep going so long until individuals deduce it. At the same time in this versatile industry, you don’t have gaming regulations keeping down the crowds of individuals looking to profit. Cool diversion mechanics are not difficult to make, simple to duplicate, and simple to look after.

The accurate worth of King.com and other cool game titans is bank roll. King.com can offer and out offer any competitor. They spend a huge amount of money acquiring users.

“According to financial information shared in its IPO filing, the company pulled in $568 million in profit off of $1.9 billion in total revenue last year. In 2012, the year Candy Crush Saga was introduced, King generated $164 million in revenue and $7.8 million in profit.” Source: http://www.usatoday.com/story/tech/gaming/2014/02/18/king-ipo/5573691

Using $1,400,000,000 dollars on building and overhead? Nope. Those are promoting dollars used on user acquisitions. In 2013, they made $1.9 billion, however used about $1.4 billion of that on promotions and installations campaigns. That is an enormous total of cash that traded hands and was not held – on a non-physical item.

User obtaining cost on for every user is on the ascent. Normal income for every user is dropping.

Candy Crush Saga is one game. Their latest game Pet Rescue is not doing as good as Candy Crush. They were unable to move their user base into another addictive product. This might result in dread for me as an investor in the gaming business.

Let’s be specific:

  • Candy Crush is a simple game.
  • Everyone can/is replicating the mechanics.
  • User obtaining is going up.
  • Average income for every user is dropping.
  • They have used over $1.4 billion dollars to push their product.
  • There are not many individuals that have NOT become aware of Candy Crush Saga in the prime markets (US, Canada, UK, Japan, France, etc…)
  • Pet Rescue doesn’t appear to be a huge hit, nor is any other of their game.
  • Large risk for unrepeatability.

King.com’s massive bank roll took benefits of the fact that the advertising knowledge for implementation was reasonably unknown to the public at the time. Today, user acquisitions models are discussed openly like a subprime panic of what/how to do better than your competitor.

Notwithstanding individuals know how to duplicate a straightforward game and they likewise saw what-how the showcasing was carried out to get users. Additionally, there are a few individuals looking to make their unique King.com. This, added to the way that user acquisitions are an offering methodology, makes it appear to be even less inviting.

2014 will be an extraordinary year for promotion benefits that guarantee user acquisition. Game with injurious mechanics necessity to do something else, they need to work on better user acquisition targeting to avoid competing with mega spenders like King.

Candy Crush Level Types

In Candy Crush Saga, there are 5 separate sorts of level:

Moves: Get a certain amount of points in a certain amount of moves.

Jelly: Clear all the jelly on the board.

Ingredients: Bring all the ingredients down to the bottom of the board.

Timed: Get a certain amount of points within the time limit.

Candy Order: Crush the amount of candies given on the dashboard in a certain amount of moves.

Jam levels are the most regular, making up 43% of the levels, although target score levels are the rarest, notwithstanding the initial 5 levels all being target score levels.

Level nature First Appearance Last Appearance Appearances
Moves Level 1 Level 144 14 (3%)
Jelly Level 6 Level 530 225 (42%)
Ingredients Level 11 Level 528 134 (25%)
Timed Level 20 Level 462 37 (7%)
Candy Order Level 126 Level 529 120 (23%)

 

Sugar Crush:

Candy Crush Saga have different level types bring different “Sugar Crush” effects at the end.

Moves: there is no genuine “Sugar Crush” impact, just inactivated special candies being activated.

Jelly: for each move remaining, three candy fish go ahead the screen and begin destroy the candies at random, providing for you more points.

Ingredients: for each move remaining, a candy at irregular will turn into a striped candy, giving an additional 3000 points for each striped candy. At that point they all activate.

Candy Order: sugar crush of these levels is same as Ingredients levels’ sugar crush.

Timed: any +5 candies left on the screen turn into the blasting wrapped candy and activate itself.

Some Facts about Levels:

  • Many individuals think about jelly levels the hardest level type.
  • The 100th Jelly level was Level 235. The 100th ingredient drop level is Level 413. The 100th order level is Level 441.
  • Level 350 is the most hated level ever.
  • Timed levels are the main levels in which you aren’t influenced by the number of moves you have left. Then again, you need to settle on speedy choices.
  • Levels 100 and 300 are both jelly. Level 200 and 500 are ingredients and level 400 is candy order.
  • The most hated level type is jelly level. Jelly levels are hated due to their hardness. They are likewise extremely regular.
  • The episode with the least Jelly levels is Wafer Wharf (episode 10) with just 2. The most is Easter Bunny Hills (episode 6) with 9.
  • The episode with most Candy Order levels is Wafer Wharf with 10.
  • Level 295 and Level 327 have literally the same format with the main distinction being the amount of jellies.
  • Level 65 became so famous once that several other levels based on Level 65 are created, including Level 320.
  • Levels 350 and 530 are world finales.
  • All the level numbers ending in 65 are hard or very hard. Level 65 used to be the most hated level ever, Level 165 is a very hard candy order level, Level 265 is quite a hard jelly level, Level 365 is a medium-hard candy order level, and 465 is a hard ingredients level.

Complete Candy Crush Information

Candy Crush SagaCandy Crush Saga is a candy-matching entertaining game. The developer of this game is King. The game was released on April 12, 2012 for Facebook.com, and then released on November 14, 2012 for phones/tabs.

Candy Crush Saga currently has 530 levels, all within 36 episodes. Every episode has 15 levels except for the first two, which only have 10. Candy Crush covered entire levels within 6 worlds.

World 1:

Name of Episode             No. of Episode                       Levels

Candy Town                       1                                              1 – 10

Candy Factory                    2                                              11 – 20

Lemonade Lake                  3                                              21 – 35

Chocolate Mountains       4                                              36 – 50

Minty Meadow                  5                                              51 – 65

Easter Bunny Hills           6                                              66 – 80

World 2:

Name of Episode             No. of Episode                       Levels

Bubblegum Bridge            7                                              81 – 95

Salty Canyon                     8                                              96 – 110

Peppermint Palace           9                                              111 – 125

Water Wharf                     10                                           126 – 140

Gingerbread Glade           11                                           141 – 155

Pastille Pyramid               12                                           156 – 170

World 3:

Name of Episode             No. of Episode                       Levels

Cupcake Circus                  13                                           171 – 185

Caramel Cove                     14                                           186 – 200

Sweet Surprise                  15                                           201 – 215

Crunchy Castle                  16                                           216 – 230

Chocolate Barn                  17                                           231 – 245

Delicious Drifts                  18                                           246 – 260 

World 4:

Name of Episode             No. of Episode                       Levels

Holiday Hut                         19                                           261 – 275

Candy Clouds                      20                                           276 – 290

Jelly Jungle                          21                                           291 – 305

Savory Shores                     22                                           306 – 320

Munchy Monolith              23                                           321 – 335

Pearly White Plains           24                                           336 – 350

World 5:

Name of Episode             No. of Episode                       Levels

Fudge Islands                    25                                           351 – 365

Pudding Pagoda                26                                           366 – 380

Licorice Tower                  27                                           381 – 395

Polkapalooza                     28                                           396 – 410

Soda Swamp                      29                                           411 – 425

Rainbow Runway             30                                           426 – 440

World 6:

Name of Episode             No. of Episode                       Levels

Butterscotch Boulders      31                                           441 – 455

Sugary Shire                      32                                           456 – 470

Cherry Chateau                 33                                           471 – 485

Meringue Moor                 34                                           486 – 500

Ice Cream Caves               35                                           501 – 515

Sour Salon                          36                                           516 – 530

Dream world:

Dream World is a new world separated from the main candy crush. Dream world contains 140 levels. They are exact prototype of the original levels except with more blocker introduced heretofore and are more usual on the board.

About me:

I am Michael York. I own multiple websites. One of them is providing tips to play Candy Crush Level 135. Now I am working on a website to provide guide and tips along with images and videos to play the entire levels. So I’m sharing documents, articles, news etc to get feedback from visitors, so that I can put better content on my website. Your comment/complement will be great motivation to me.

Candy Crush Levels’ Update

I am Candy Crush Saga Lover. I play this game in all my free time or you can say I am crazy about it. Likely other Candy Crush Lover I used to check King’s website and twitter. Today, King tweet about Candy Crush Levels’ update. He mentioned that the levels have been updated. Visit original tweet here.

Difficult to recognize updates:

I am happy with the updates and at the same time I am little panic because I am unable to recognize all the updates. When I click on link mentioned in tweet, I did not found clearance about changes. Check the screenshot-

Level Updates

Level Updates

King’s original shared image-

King's Tweeted Image

King’s Tweeted Image

So, I am writing to all Candy Crush Players and requesting to write few words about the update.

About me:

I am Michael York. I own multiple websites. One of them is providing tips to play Candy Crush Level 135. Now I am working on a website to provide guide and tips along with images and videos to play the entire levels. So your feedback about King’s update will be a help to me to collect data.

Candy Crush Level 135 Cheats

Candy Crush 135 Tips

Candy Crush 135 Tips

Objective: At least 10,000 points in 45 moves.

Tips:

  • Some may contend that the chocolates aren’t dire in this level–but they’re pestering. In the event that you open up with a board that doesn’t have numerous matches, attempt and get out the chocolate. Its duplicating propensities can truly impede making a 5-candy combination.
  • When you framed your second color bomb, you’ll recognize the falls in level 135 get really long. Utilize the course further bolstering your good fortune, set off combinations low on the screen and look as color bomb make themselves.
  • Your principle objective here is to gather 5 color bombs, so make it your primary centering. Attempt to make L and T shapes.
  • When you have shaped a color bomb, attempt and enact it with an alternate bomb shell to clear out the entire board.

Stars & Points: 1 Star – 10,000 Points; 2 Stars –  70,000 Points; 3 Stars – 95,000 Points.

Visit our website to get help through video too. And don’t forget to visit our earlier published website to get tips and videos to play entire Candy Crush Saga levels.

Skip Candy Crush Saga Level

Candy Crush SagaThe ability to skip a level in Candy Crush Saga is still the main thing on my game wish list, keeping in mind I know I’m not alone; it appears that players aren’t the main ones who need the characteristic as well.

One developer has gone on record with games.com and admitted that “he would love to see the game implement a level skipping feature.” Unfortunately, and for whatever reason, his suggestion has been shot down.

Why? King admits that drop-off (i.e., individuals stop to play game when it gets to be either excessively challenging or excessively exhausting) is one of its essential concerns and additionally notes—with disappointment, presumably that most players never get to see all the new levels developers keep on creating.

Having the capacity to skip troublesome levels appears to be an evident answer for these issues, and despite the fact that “some perspective it as conning,” it could be amazingly gainful. It would appear to be a win, truly: players might be upbeat, coders’ work might be increased in value by additional individuals, and King might profit (expecting that skipping would cost some money).

In my opinion, King should provide a new booster to skip any level. He can put conditions to use this booster i.e. it can be used only on post 20 attempts on same level or more, and can fix a played time for each attempt. Booster can be added in ‘Daily Booster Wheel’ and can be available for purchase only.

Daily Booster Wheel

Daily Booster Wheel

If level skipping will ever be added to the game is obscure right now, however in any event somebody at King is talking (or has talked) about it. Possibly it’s only a matter of time before the right people start listening.

Contact us through link for any query. Also visit our last published website Candy Crush IT. It is about guide and tips especially for level 135.